Fantasy Maps

Salvete readers and happy Easter!

I’ve been in a very visual space this week. Along with my publisher, I’ve been looking at concepts for the cover of my upcoming novel, Ashes of Olympus: The Way Home. It should be finalised very shortly and I can’t wait to share it. All I can really tell you for now is that the cover will be red and gold, Gryffindor colours! Just as exciting, The Way Home will feature nine internal illustrations as well as an incredible map. I’ll share more on the internal illustrations as we get closer to release– here’s a teaser if you can’t wait! But for today’s blog post let’s focus on the map and the thinking that went into it.

I love maps in books. Done properly, they can evoke a sense of space and place, making the story that much more real to readers. It’s great fun to follow your heroes’ journey on the map, and sometimes it can enrich the experience of the author’s world. A map can convey a sense of politics far more effectively than mounds of exposition. The most effective maps, I think, are those which are created to be in-world, because they become a form of world-building. A good map draws you into the story before you’ve even read a word.

However, I’ve also read many fantasy novels where the map actually detracted from the experience of the story. I think if your reader can’t make sense of the story without the map, something has gone terribly wrong. And there are times when the map is included seemingly out of a sense of obligation. They’ve become a staple of fantasy. If you’ve got a map for the sake of having a map, it becomes grating. There are times also when they are nothing but a gigantic spoiler. If every place your characters visit is included on the map, it destroys a sense of discovery. Even worse, if they feel like something out of our world, maps can yank the reader out of the story before you’ve even started. Maps rendered on a computer are too painstakingly accurate for a medieval fantasy, for example. And having a scale in modern miles or kilometres is equally problematic– leaving aside the fact these measures might not exist in your world, the last thing you want is to take away a sense of wonder by having everything precisely quantified. The key is to create the map in a very deliberate way, keeping in mind that it’s a form of story-telling too.

It was very important for me that the Ashes of Olympus trilogy have a map, for a number of reasons. It’s an historical fantasy which uses ancient Greek place names, eg Sikilia for Sicily and Hesperia for Italy. It helps readers connect more if have that visual link between past and present. And to evoke the sense of the past, I wanted it in an antiquarian style, with ships and sea monsters in the water. I did make a couple of concessions to anachronism in drawing up the brief. It wasn’t entirely possible to have the map come from within the universe because the majority of my readers probably don’t read Greek. And I thought it would be confusing to present the slightly jumbled geography we find in Homer and Virgil. Artist Linc Morse rose to the occasion with an exquisitely crafted design. Check it out below!

Map of Middle Sea

 

I particularly love the little Scylla! Ashes of Olympus: The Way Home will be available in July 2018. Sign up to my free monthly newsletter for news and previews, as well as an exclusive prologue chapter to the Ashes of Olympus series!

Until next time,

Valete

 

 

Book review! Runestone: Book One of Viking Magic

Salvete, readers!

This week I’m reviewing the first book of the Viking Magic series by Anna Cidor, Runestone. It’s a middle grade historical fantasy based on Norse mythology, so it’s kind of my thing.

runestone-book-1-of-viking_262

Historical fantasy occupies a unique space in the world of genre fiction. You’ve got to deal with the unreal world of the supernatural, but within the constraints of historical authenticity. Writing for children brings its own set of challenges. Where do child protagonists fit in a world whose concept of childhood was so different from our own? How do you forge a connection between past and present? And if you’re writing about Northern Europe of the Middle Ages, you’ve got to deal with the Tolkien factor as well—so many features of the Norse sagas have become fantasy tropes via The Lord of the Rings and The Hobbit. Anna Cidor deals with these challenges well by side-stepping many of the clichés about Viking society.

The newborn Thora’s father has no interest in raising a daughter. He wants a strong young boy to help him out on the family farm. Oddo, meanwhile, is born into a family whose children learn magic before they can walk. To save Thora from being abandoned in the woods, the village midwife switches them at birth. Years later, Oddo shows no aptitude for farming, but constantly has to suppress his talent for magic. Thora loves working with her hands and making things grow, but has no magical ability whatsoever. When their paths meet, Thora and Oddo embark upon a journey to discover where they fit into this world.

It’s a simple story, well told. Oddo and Thora are charming characters who inhabit a world rich in detail. In the construction of her setting, Cidor pays as much attention to the natural world as the artificial, from the soapstone crockery to the alder wood trees. Her research into Norse social history really shows. The rhythm of the characters’ lives is determined by the seasons, as it should be for an agrarian culture. The characters live on the land and occasionally play at being warriors, not the other way around. If you wanted a story of axe-wielding sea-raiders or horned helmets, you’ve come to the wrong place. The system of magic is thoroughly embedded in medieval folklore and thus integrates nicely into the setting. I can’t fault Cidor’s research or her dedication to world-building.

That said, I question a few of the decisions in terms of authenticity. At times, the dialogue jars as it veers from the quaint to the modern. On the one hand, I think it makes sense for the dialogue to be idiomatic and casual. There’s nothing worse than highfaluting old-timey speak in historical fiction. On the other hand, well, the word ‘okay’ in a medieval setting just doesn’t feel right. While I appreciate that this world is essentially the author’s own, I never really got a sense of the geography or historical period. We get a fairly generic Northern European landscape, and the characters don’t seem to identify with any particular clan group. Anything resembling organised religion is notable by its absence. We get a kind of paganism minus gods—not one of the Asgardians rates a mention. This seems particularly odd when the story is about Viking magic. Surely Odin should at least be referred to, given that he was so closely associated with magic? I think adding a further layer of historical detail would have helped the story to feel less like a medieval fantasy and more like a fantasy novel which happens to be set in the middle ages.

Yet for every quibble there’s a stroke of genius. For instance, I love the use of ‘seethe’ as a verb for using a spell, rather than the more usual ‘casting.’ I’m guessing this is a transliteration of an Old Norse word for sorcery, seidr. If I’m right, this simple word-choice shows real sympathy for the historical past. Touches like this outweigh any drawbacks. With its likeable protagonists and compelling narrative, Runestone is an excellent first volume of what promises to be a thrilling series for children.

Until next time,

Valete

Review– Roman Empire: Reign of Blood

Salvete, readers!

In my last post, I mentioned that I finally cracked and got Netflix. What did I watch first, you ask? Did I go to Stranger Things? The Crown? The Expanse? A Series of Unfortunate Events? Daredevil? Jessica Jones? One of the many shows which demonstrate we are living in the golden age of television? Oh my, no. Me being me, I typed ‘Roman’ into the search box, and this led me straight to Roman Empire: Reign of Blood. Ooh, I think, Netflix takes a shot at Roman historical drama! Netflix has a Midas-like effect on TV shows, right? They can tell any story they want, free from the constraints of network television. Surely this was going to be a different take on Commodus’s story? They wouldn’t just repeat a bunch of lazy Hollywood tropes, would they?

Heh, heh, heh. Silly Past Julian.

Basically, Roman Empire: Reign of Blood follows the Roman emperor Commodus from his boozy adolescence to his rise to power. Comparisons to Gladiator are inevitable; it features many of the same historical characters. The show is a ‘docudrama,’ alternating between scenes of fictional dramatization, interviews with various talking heads, and sequences in which vast swathes of story are narrated by the venerable Sean Bean. Given that Sean Bean dies in every movie, I can only assume the narrator was crushed by a vending machine on his way out of the studio. It’s an interesting idea to merge documentary and drama, but by trying to appeal to fans of both genres it fails to please either.

The problem is that by relying on narration and interviews to carry so much of the story, the viewer never really gets the chance to get to know the characters. The series doesn’t show us who these people are so much as it tells us. We’re told in the narration, for example, that Marcus Aurelius is a great philosopher. But we never see this—not in the pilot at least. As a piece of historical fiction, I have my issues with Gladiator, but the way the writers worked lines from Marcus Aurelius’s Meditations into his dialogue was a clever way of telling us he was a philosopher. Here we’ve just got to take Ned Stark’s word for it. The drama scenes feel unfinished. Just when we might get sucked in, it cuts away to somebody talking at us. It would have been far more effective to do either a documentary or a drama, but not both simultaneously. Of course, I’m not sure they had the budget to tell the story as a drama. I can’t help but admire the tenacity of the film-makers as they to make everything look bigger than Ben-Hur, but there’s no getting around the fact that the sets are tiny. Seriously, don’t try to tell me that Commodus is fighting in the Colosseum when it looks smaller than a college amphitheatre.

Any shortcomings in the production values would have been overcome by deep characterisation. I, Claudius had a budget not much greater than old-school Doctor Who, but still was absolutely riveting. Roman Empire is content with sword-and-sandals clichés. We’ve seen this story a million times. It’s basically a bargain basement version Fall of the Roman Empire, with gratuitous sex and violence thrown in for fans of HBO’s Rome. You know what made HBO’s Rome great? It wasn’t the boobs or the blood. The show worked because it subverted stereotypical portrayals of the Romans and invested so heavily in the characterisation. You won’t find that here.

It might seem like I’m venting my spleen at the show, and that’s probably because I am. As a classicist invested in historical fiction, I get frustrated when the same stories get trotted out over and over. Greco-Roman antiquity is such a vast, rich, fertile place for the imagination. There’s a world of stories out there. Did you know that the Roman empire gave us the first romance novels in history? There’s got to be more to historical epics set in antiquity than a bunch of sweaty dudes shouting and swiping at each other with sharp bits of iron. There’s got to be more to Roman female characters than maternal figures and scheming manipulators, more to their sexuality than simply performing for the male gaze. I love Agora not because it’s particularly faithful to the primary sources—it’s not—but as an intellectual character study of Hypatia. I love Centurion because it’s a survival thriller that just happens to be set in antiquity. Novelists have done so many interesting things with the Roman world—detective novels like those Lindsey Davis, children’s adventures such as Caroline Lawrence’s Roman Mysteries. Tansy Rayner Roberts goes so far as to invent a whole new subgenre in Love and Romanpunk.

By and large, TV and movies just haven’t caught up yet. This is a crying shame. I would argue that Greco-Roman antiquity is uniquely suited to long-form story-telling, as it allows writers the time and energy it takes to get readers to invest in what is essentially an alien world.

To put it bluntly, we don’t need another Gladiator rerun.

So there.

Until next time,

Valete

Historical howlers

Salvete, readers!

I’ve written a few posts now which talked about the ideas of historical authenticity vs historical accuracy. Here’s the long and the short of it. Basically, I don’t think the concept of ‘accuracy’ in historical fiction is all it’s cracked up to be. What’s important is that the story feels real and remains sympathetic to historical sources. Anachronisms are a problem insofar as they undermine the reader’s ability to buy into your world. In fact, there are instances where careful and conscious employment of anachronism can result in strong story-telling.

Good gravy, it reads like a manifesto, doesn’t it?

That said, I do want to stress there are definitely instances in which anachronism can have a disastrous effect upon the sense of authenticity. I’m not talking about the decision to, say, invent a scenario in which two historical characters meet when they couldn’t have. I’m talking about silly mistakes that make it glaringly apparent that the author hasn’t thought about their world deeply or done a lot of research. For a lot of readers of historical fiction, that can be a deal-breaker. On a deep and fundamental level, historical howlers can undermine an author’s voice. The illusion that this story could be true falls away to reveal an author who is visiting the past like a tourist. When anachronism undermines the world-building, the entire story is going to fall down. Let’s have a look at a few examples.

For whatever reason, food is one of the most common places where howlers occur. I don’t know why descriptions of meals are so galling when the author gets it wrong—maybe it’s because sharing a meal together is such a universal human experience, and because it is a classic setting for character development. So when I read stories of, say, peasants in early medieval Ireland tucking into potatoes… well, suddenly the story doesn’t feel real any more. Potatoes, after all, come from the Americas and were hence unknown in Europe until after Columbus. But they quickly became common fare, so I guess they’ve become shorthand for peasantry. Gosh, I remember grinding my teeth when I saw peasants hurling tomatoes on Merlin for much the same reason.

Leaving the middle ages aside, howlers like this really grate when the author is writing about historical experiences within living memory. Kathryn Gossow (author of the contemporary fantasy Cassandra, which is really good and I recommend it highly), pointed out on one of my previous posts that it doesn’t make sense for a story set in 1950s Australia to feature a working class family sitting down to a hearty meal of mac and cheese. Really it should be meat and veg. A really clear sense of world history is your best friend when it comes to writing about food—not just the nitty gritty details of a particular time and place, but a clear sense of the ‘big picture’ of history around the globe.

I think howlers become a serious problem when they undermine characterisation. I’m going to use another example from a very popular historical fantasy series set in ancient Rome—I’d rather not say which one. It’s a first-person narrative. We are inside the protagonist’s head for the duration of the novel, and so I’d argue that it is extra important to keep the story feeling authentic. One of the subplots revolves around an infected wound. And that’s fine, infection was rife before the age of antibiotics. You could die of a broken bone in antiquity. The issue is that the protagonist describes it in terms of ‘infection.’ As in, he seems to be aware of bacteria. Now, the Greeks and Romans were well aware of the process of corruption. Aristotle devoted an entire treatise to the subject. And yet to have the character diagnose himself using the modern medical term has an effect like crunching gears on a car. It’s unpleasant to the ear and bad for the mechanics. The protagonist doesn’t sound Roman anymore—it’s become a generic fantasy with Romanesque costumes. Sometimes historical authenticity comes down to something as simple as word choice.

To avoid howlers, I always recommend digging into the primary sources for the period—newpapers, diaries, and especially novels from the time you’re depicting. Not just to mine for details, but to get a sense of the voice, the way people talked and thought.

And you know what? I’m also going to recommend a resource: Susanne Alleyne’s Medieval Underpants and Other Blunders. It’s an awesome little reference guide. The examples used in this book do tend to gravitate strongly toward a European and American context, which makes sense given the author’s historical interests. However, it also gives a really good, solid grounding in the methodology for avoiding historical howlers. And, you know, if you want to know a bit about medieval undies, it’s a great place to look.

And on that lovely note…

Valete