BOOK I: WORLD BREAKER

“Fun old skool sword and sorcery story at heart… Elves, dwarves, halflings, gnomes, alongside humans, fighting undead and a dragon… Alongside the clear fairy tale influence there’s a sense of a D&D campaign pulled into prose.”
– Theo (Goodreads)
“Incredible storytelling and world building with mythical creatures, great battles, love/hate, evil/good and everything in between.”
– Lisa (Goodreads)
Destiny is forged in flame.
Dragon fire has brought ruin to the kingdom of Nymaria. Warbands and sorcerers now grapple for supremacy in the charred landscape.
When Abel and his twin brother Rowen encounter the warband led by the legendary Lady Fox, they decide their best chance to survive the wasteland is to join her cause. But Fox is only interested in those who prove themselves. She sets Abel an impossible task: steal the magical sword World Breaker and deliver it to her.
Determined to keep his brother safe, Abel embarks on the fool’s errand. His quest will shake the foundations of the earth, awaken ancient gods and lead him to the shadowy realm of the dead.
An epic of mythic scope, packed with wild magic and brutal vengeance, World Breaker begins a new fantasy saga evoking an age when bards kept away the winter chill with songs of elves, monsters, heroes and demons.
Perfect for fans of Tolkien, Terry Brooks or Margaret Weiss!
Free Prequel: BLOODMAW

“… Brings in elements of Tolkien, C. S. Lewis, Robert Jordan. One can see inspiration from ancient Greek mythology as well as the Brothers Grimm. It’s a fascinating, thrilling, action packed story from beginning to end.”
– Eric (Goodreads, on Kingdoms of Grimm)
Free and exclusive to newsletter subscribers!
A standalone novella introducing Kingdoms of Grimm
Kastia Bloodmaw has senses deadlier than those of any human. She watches her prey through golden eyes. Her claws can slit an enemy’s throat—for the right price.
Bloodmaw leads the Inhuman Company, a mercenary band comprised of Centaurs, Water Nixes and fable-creatures scorned by humanity. They are the only line of defense against the Ogre forces who would devour the kingdom of Nymaria.
When Queen Hekla of House Dorath commands her to slay the shapeshifting sorcerer who leads the Ogres, Bloodmaw sees a chance to win Inhuman Company the honor they deserve, not to mention wealth beyond measure.
Drawing on her talents as huntress and assassin, Bloodmaw can end the Ogre onslaught in one night. But first she must endure a demon’s fire, a thousand swords and betrayal of the heart.

