Salvete readers and happy Easter!
I’ve been in a very visual space this week. Along with my publisher, I’ve been looking at concepts for the cover of my upcoming novel, Ashes of Olympus: The Way Home. It should be finalised very shortly and I can’t wait to share it. All I can really tell you for now is that the cover will be red and gold, Gryffindor colours! Just as exciting, The Way Home will feature nine internal illustrations as well as an incredible map. I’ll share more on the internal illustrations as we get closer to release– here’s a teaser if you can’t wait! But for today’s blog post let’s focus on the map and the thinking that went into it.
I love maps in books. Done properly, they can evoke a sense of space and place, making the story that much more real to readers. It’s great fun to follow your heroes’ journey on the map, and sometimes it can enrich the experience of the author’s world. A map can convey a sense of politics far more effectively than mounds of exposition. The most effective maps, I think, are those which are created to be in-world, because they become a form of world-building. A good map draws you into the story before you’ve even read a word.
However, I’ve also read many fantasy novels where the map actually detracted from the experience of the story. I think if your reader can’t make sense of the story without the map, something has gone terribly wrong. And there are times when the map is included seemingly out of a sense of obligation. They’ve become a staple of fantasy. If you’ve got a map for the sake of having a map, it becomes grating. There are times also when they are nothing but a gigantic spoiler. If every place your characters visit is included on the map, it destroys a sense of discovery. Even worse, if they feel like something out of our world, maps can yank the reader out of the story before you’ve even started. Maps rendered on a computer are too painstakingly accurate for a medieval fantasy, for example. And having a scale in modern miles or kilometres is equally problematic– leaving aside the fact these measures might not exist in your world, the last thing you want is to take away a sense of wonder by having everything precisely quantified. The key is to create the map in a very deliberate way, keeping in mind that it’s a form of story-telling too.
It was very important for me that the Ashes of Olympus trilogy have a map, for a number of reasons. It’s an historical fantasy which uses ancient Greek place names, eg Sikilia for Sicily and Hesperia for Italy. It helps readers connect more if have that visual link between past and present. And to evoke the sense of the past, I wanted it in an antiquarian style, with ships and sea monsters in the water. I did make a couple of concessions to anachronism in drawing up the brief. It wasn’t entirely possible to have the map come from within the universe because the majority of my readers probably don’t read Greek. And I thought it would be confusing to present the slightly jumbled geography we find in Homer and Virgil. Artist Linc Morse rose to the occasion with an exquisitely crafted design. Check it out below!
I particularly love the little Scylla! Ashes of Olympus: The Way Home will be available in July 2018. Sign up to my free monthly newsletter for news and previews, as well as an exclusive prologue chapter to the Ashes of Olympus series!
Until next time,